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CAT-TOAST PARADOX! COMBINE AN OBJECT THAT ALWAYS LANDS BUTTER SIDE DOWN WITH AN OBJECT THAT ALWAYS LANDS ON ITS FEET! YOU CAN T MAKE AN OMELET WITHOUT… CREATE AN OBJECT THAT IS LAID BY A HEN AND THEN CRACK IT TO GET WHAT S INSIDE! THE ULTIMATE FOOD! COMBINE TWO OBJECTS TO CREATE CHEESEY GRILLED GOODNESS IN THE FORM OF A SANDWICH! HEAVENLY DESSERT! GIVE AN ANGEL ITS FAVORITE KIND OF CAKE! SO GOOD IT S BAD! GIVE THE DEVIL ITS FAVORITE KIND OF CAKE! MAKING COOKIES! USE A CUTTING DEVICE ON COOKIE DOUGH THAT CUTS IT INTO COOKIES! I SCREAM, YOU SCREAM… USE SOMETHING THAT CREATES ICE CREAM TO MAKE YOURSELF A DELICIOUS TREAT! IT S SO EASY! TAKE SOMETHING FROM A BABY THAT IS STEREOTYPICALLY EASY TO TAKE FROM A BABY! IF YOU PLAY IT THEY WILL COME! ATTRACT A CUSTOMER BY PLAYING MUSIC FROM A TRUCK THAT SELLS FROZEN TREATS! RUBBER TURDUCKEN! COMBINE A RUBBER CHICKEN WITH A SQUEAKY YELLOW TOY THAT IS USED IN THE BATH, TO CREATE THE TOY VERSION OF TURDUCKEN! SPICE THINGS UP! THE SPICE RACK IS EMPTY! CREATE A SPICE RACK AND PUT A SPICE ON IT! GOOD GRAVY! CREATE A TYPE OF BOAT THAT BELONGS ON YOUR DINING TABLE AND THEN PUT IT THERE! WHO ME? COULDN T BE! TAKE THE COOKIE OUT OF THE JAR THAT IT IS STORED IN! LET S TALK ABOUT CONDIMENTS! CREATE AND PLACE TOGETHER BOTH OF THE COMMON PAIR OF TABLE CONDIMENTS THAT COME IN SHAKERS! CHEWS WISELY! GET SOME GUM FROM A MACHINE THAT SELLS LITTLE ROUND PIECES OF IT! LIGHT BEVERAGE! COMBINE OBJECTS TO MAKE A ROOT BEER FLOAT! HE TAKES WHAT HE WANTS! CREATE THE ESPECIALLY FIERCE TYPE OF BADGER WHO IS NOTORIOUS FOR NOT CARING, AND FEED HIM HIS FAVORITE FOOD! BAD BREATH! COMBINE TWO FOODS TO MAKE GARLIC FRIES! PRICE CHECK ON REGISTER ONE! FILL A SHOPPING CART WITH WHAT YOU BUY AT A GROCERY STORE AND THEN PUSH IT TO THE CASH REGISTER! GROUND TO DUST! USE A PESTLE WITH ITS BOWL-SHAPED COMPANION THAT IS USED TO GRIND THINGS! HAVE YOUR CAKE AND DISPLAY IT TOO! THE CAKE STAND LOOKS SO EMPTY, PLACE SOMETHING ON IT THAT BELONGS THERE! OH BOTHER! FEED A POT OF HONEY TO A LARGE FURRY FOREST ANIMAL WHO LOVES TO EAT HONEY! EXPRESS DELIVERY! TRY MAILING A COCONUT TO SEE IF IT REALLY GETS DELIVERED! THEY SEE ME ROLLIN ! USE A TUBULAR KITCHEN UTENSIL TO FLATTEN SOME DOUGH! THE INTERN! USE A COUNTERTOP APPLIANCE TO BREW A DARK BEVERAGE MADE FROM GROUND BEANS! I D LIKE TO MAKE A TOAST! PUT SOMETHING IN A TOASTER THAT WILL GET TURNED INTO TOAST! BREAKFAST CLUB! USE A KITCHEN APPLIANCE TO MAKE A FLUFFY PATTERNED BREAKFAST FOOD THAT YOU D USUALLY PUT SYRUP AND BUTTER ON! ALL DRIED UP! USE A KITCHEN APPLIANCE TO DEHYDRATE SOME FRUIT! I THINK THEREFORE I YAM! USE A KITCHEN UTENSIL DESIGNED SPECIFICALLY FOR THIS USE, TO TURN A POTATO INTO A MASHED POTATO!
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Sound Of Rogue's Allure サークル:disfact Number Track Name Arranger Original Works Original Tune Length 01 opening by... 此糸 ウルヱ - - [03 35] 02 Allure World フォールオブサマー FLYER 東方風神録 フォールオブフォール [04 41] 03 Human Hamlet 幻想の人里 FLYER 東方風神録 神々が恋した幻想郷 [01 53] 04 Dark Dungeon I デンデラの森 FLYER 蓮台野夜行 夜のデンデラ野を逝く [04 39] 05 Item Shop おりんりんSHOPのテーマ FLYER 東方萃夢想 禍機 [01 49] 06 Alively Wind 天空の風 FLYER 東方妖々夢 天空の花の都 [03 29] 07 Boss Battle 妖怪大戦 FLYER 東方永夜抄 東方妖怪小町 [03 16] 08 Pride of Scarlet Vampire Pavilion FLYER 東方紅魔郷 ツェペシュの幼き末裔 [03 02] 09 Deadly Wind 冥界の風 FLYER 東方妖々夢 東方妖々夢 [05 16] 10 Stop, Thief! Steal Star FLYER 東方永夜抄 恋色マスタースパーク [02 29] 11 Dark Dungeon II 地下深くのデンデラ野 FLYER 蓮台野夜行 夜のデンデラ野を逝く [03 39] 12 Providence Cage Riverse FLYER 東方永夜抄 シンデレラケージ [03 37] 13 Pandemonium 巣窟 FLYER 東方 千年幻想郷 [03 12] 14 End of Dungeon Garden's Abyss FLYER 東方求聞史紀 阿礼の子供 [02 19] 15 FINAL Crisis of Phantasm Garden FLYER 東方夢時空 Strawbery Crisis!! [03 29] 16 Ending Thema とある道草の妖 ~ 宝ノ籠 此糸 ウルヱ 東方風神録 妖怪の山 [03 53] EX Another Side Secret... [-- --] 詳細 東方幻楽祭(2009/3/20)にて頒布 イベント価格:300円 ショップ価格:420円(税込) レビュー 名前 コメント
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
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このページはhttp //www.vgleaks.com/durango-sound-of-tomorrow/からの引用です Xbox One (Durango) Sound of Tomorrow One of the few components that remain unveiled inXbox One(Durango)is thesound block. This article is intended to describe this important part inside the system. Xbox One (Durango) audio architecture seeks a balance between the successes and tradeoffs of previous generation platforms while anticipating the increasing technical needs of next-generation implementations. It provides hardware-accelerated pathways for the most common aspects of audio rendering—compression, mixing, filtering, and so on—on a large number of concurrent voices. The architecture also provides a shared resource model for software processing consumption, allowing each individual title to select what and how much custom signal manipulation to apply in CPU utilization. Audio Architectural Overview In addition to general CPU power (which can be used for decoding, synthesis, rendering, and so on), Durango provides several hardware components dedicated to audio processing. The audio hardware components can address the entire unified memory space. Here you can see the hardware-accelerated audio components The SHAPE (Scalable Hardware Audio Processing Engine) block comprises the majority of audio functionality, although the other processors also contribute significant features. SHAPE (Scalable Hardware Audio Processing Engine) The core hardware dedicated to audio processing is SHAPE. It is designed to perform many of the basic operations commonly required on a per-voice basis. This hardware allows a developer to reduce CPU impact—even for high polyphony and complex-signal routings—and still provide the flexibility of SHAPE/CPU data interchange if a title chooses to perform custom digital signal processing, analysis, or software synthesis. SHAPE operates on blocks of 128 samples, where each sample supports 24-bit integer resolution (or 32-bit float when used by the CPU). At 48 kHz, this represents a 2.67 ms audio frame, providing increased timing resolution and decreased latency compared with theXbox 360256 sample block size. SHAPE offers six fixed function blocks focused on common audio tasks 1. XMA Decoder Concurrent decodes of 512 XMA format voices. XMA is a perceptual codec developed for Xbox 360 offering user-tunable quality and typically providing between 6 1 and 14 1 compression. 2. SRC A high-quality dedicated polyphase sample rate conversion block allowing for high performance and high-quality frequency resampling of 512 mono channels of audio data (whether for format conversion, Doppler effect, or pitch variation). 3. Mix Buffers Dedicated accumulators for 128 in-place mix channels without needing to access memory, and with additional channels available virtually. These mix buffers also provide coarse metering and clipping detection for debugging and monitoring. 4. FLT/VOL A module providing both volume scaling and a state variable filter implementation for more than 2,500 voices/mixes, analogous to the software-exposed XAudio2 per-voice filter available on Windows and Xbox 360. The filter can provide low pass, high pass, band pass, or notch filtering, and exposes Q and cutoff/center frequency parameters. It is used most commonly for distance and occlusion modeling. 5. EQ/CMP A module providing up to 512 channels of 3-band equalization and dynamic range compression. The EQ is comprised of three serially cascaded biquad filters. The compressor has a hard-knee response, and supports both side chain and expander functionality. 6. DMA SHAPE has dedicated DMA hardware for transferring audio data to and from the unified memory space. This enables scenarios that include transfer without a sample-rate converter, transferring final mix channels, and CPU-based processing in the middle of a SHAPE-based audio graph. Playback of a typical audio graph is expected to use each of these processors extensively. ACP (Audio Control Processor) The ACP provides state management and scheduling of all other audio hardware components on the North Bridge. CPU involvement in intra-frame processing and the synchronization/latency it might introduce is unnecessary. ASP (AudioScalarProcessor) The ASP supports scalar float and vector integer operations. Voice chat codecs—both those that manage wireless communication between a voice chat headset and the console, and those that are used to compress/decompress voice data for networked voice communication—are provided in hardware. Additionally, this processor supports xWMA format decompression in hardware; on Xbox 360, xWMA was solely a CPU-side decode option AVP (Audio Vector Processor) The AVP supports vector float operations, and is designed primarily for MEC (multichannel echo cancellation) and other noise reduction for the next-generation Kinect audio input. It supports both speech recognition and chat/arbitrary audio input use. MEC and other noise reduction processing allow for a more intelligible stream of the player’s spoken audio data even from a far talk microphone that is typically positioned closer to the output speakers than to the player. Audio and Durango Hardware Durango’s audio output pipeline eliminates the DAC (digital-to-analog converter) found in previous generation consoles. All audio is output strictly in the digital realm either through HDMI 1.4a or as S/PDIF optical output. HDMI 1.4a allows for high-fidelity linear 7.1-channel PCM to be transmitted from the console; titles default to an output sampling rate of 48 kHz and a bit depth of 24 bits. Durango is also designed to support up to four simultaneous stereo headset outputs, each of which can represent unique multichannel mixes that are downmixed as required by the output format (for instance, a headset or the S/PDIF output). Durango accepts audio input from a variety of sources the next-generation Kinect microphone array, voice chat headsets, other audio input peripherals, and storage media (whether HDD, flash or from cloud storage). Audio also can be algorithmically generated through CPU-based computation and manipulated in real time on a CPU, through the aforementioned SHAPE hardware components, or both. Compression Formats Durango offers hardware decompression support for both XMA2 and xWMA, both of which provide significant storage, bandwidth, and memory reductions over uncompressed PCM. XAudio2 also offers software support for ADPCM (Adaptive Differential Pulse Code Modulation). Although the computation for the ADPCM format is low overhead, as a non-perceptual codec ADPCM can express noticeable artifacts at lower sampling rates. Format Compression (approximate) Durango Xbox 360 Loop capability PCM None Yes Yes Arbitrary ADPCM 3.5-4 1 (Software) Block aligned XMA2 6-14 1 Yes (512 Hardware) Yes (320 Hardware) 128 sample-aligned xWMA 20-40 1 Yes (Hardware + Software support) Yes (Software only) End to end only, may gap Additional audio formats—for instance, MP3 or OGG—for game assets can be provided through title or middleware software codecs running on a CPU. Audio and the Durango App Model While in the foreground, an application has full access to the SHAPE hardware. When that application is pushed to the background—pinned, picture-in-picture, or other scenarios—it relinquishes hardware control. By default, its hardware state is suspended, and resumes when the title returns to the foreground. This also is true for Exclusive Resource Applications [ERAs] where the software graph is suspended. A title may optionally choose to tear down its audio graph and reconstruct it upon resume. Some titles, particularly Shared Resource Applications [SRAs] that play background music such as streaming radio, may choose to have some aspects of audio continue to play even while paused. For these scenarios, titles should closely evaluate whether to attempt a seamless transition from hardware to software rendering, or to always play audio intended for background playback via a software-only pipeline. This has implications for compression formats and CPU costs. XMA-compressed assets, for example, require the use of SHAPE hardware, and thus will not be decodable for a background application. The XAudio2 audio engine does provide software pathways for many functions if a title chooses to allocate CPU resources. Where practical, these functions mimic hardware capabilities, but some compute intensive processing is either unavailable or is differently implemented in software. Titles transitioning from hardware processing to software processing based on an app’s state may want to consider these differences when planning their audio pipelines. Feature Durango Hardware Capability Durango Software Capability Equivalent? Sample Rate Conversion (SRC) polyphase XAudio2 linear interpolation No Parametric EQ (EQ/CMP) 3-band EQ 3-band EQ, simple one-band, or custom DSP Yes Compressor/Limiter (EQ/CMP) Hard-knee, side chain, and expander capabilities Hard-knee, side chain, and expander capabilities Yes Filtering (FLT/VOL) State variable filter XAudio2 state variable filter, single-pole LPF, or custom DSP Yes Mixing (Mix Buffers) Includes clip detection, metering Software mixing; custom DSP for clip detection or metering Yes (for mixing) Durango Audio Libraries Durango supports two audio rendering APIs for typical game use along with a variant of the Windows 8 Media Foundation API for playback of user music 1. XAudio2, a game-focused audio library already available on Xbox 360 and Windows operating systems (Windows XP to Windows 8), is generally recommended for most title development. 2. WASAPI (Windows Audio Session API) can be used for any custom, exclusively software-implemented pipeline. WASAPI provides audio endpoint functionality only. Decompression, sample-rate conversion, mixing, and digital-signal processing, as well as interactions with Durango’s audio hardware components, must be implemented by the client. WASAPI is most typically used by audio middleware solutions. The Microsoft Cross-Platform Audio Creation Tool (XACT) and DirectSound are not supported in the Durango environment. Titles that previously used these technologies should consider the solutions identified above, or use approved Durango audio middleware options.
https://w.atwiki.jp/hmiku/pages/29041.html
【登録タグ As'257G Azzy E KAIKO KAITO 曲】 作詞:Azzy 作曲:As 257G 編曲:As 257G 唄:KAIKO(KAITO) 曲紹介 …えーとなんかノリで作っちゃったんです。要するに夜明けに聞こえるアイツの曲です。煩いあんちくしょうの。ぐぐる翻訳大先生に感謝。 歌詞 (動画より書き起こし) Guy comes over in with the rising sun The hand in irritation and sleepless Guy sees through my mind And I killing pierced The reflection in the eyes and smirk at the abyss Strange voice resounding irregularly I lead to the vagus and anxiety me I don't know what to do! Shout the windows open It's where and Come out! But guy can't be found. Damn! Damn! Growl is roaring spread the wings of gray Growl sounds in the sky of dawn Dark and eerie voice Be there guy Sharp glint in eyes Growl is roaring are near the guy His cover of fog and kill the breath the bold body tucked, fly away from the darkness Guy comes to the usual time today To where my headache and lack of sleep The guy giggles and breaks into pieces my mind The reflection in the eyes round incomprehensible What is that? Strange singing voice to sound forever I lead to the vagus and anxiety me I don't know what to do! Find and open the window Where I have! Just leave buzz remains jump... Damn! Damn! Growl is roaring spread the wings of gray Figure which flutters in the dark eyes Glowing red you can't see Guy in the face blurred and stay there Growl is roaring are near the guy He to be mistaken for fog breath the bold body tucked, fly away from the darkness Growl is roaring spread the wings of gray Growl sounds in the sky of dawn Dark and eerie voice Be there guy Sharp glint in eyes Growl is roaring are near the guy His cover of fog and kill the breath the bold body tucked, fly away from the darkness + 日本語詞 (動画より書き起こし) 奴は朝日と一緒にやってくる 不眠と苛立ちを携えて 奴は俺の心を見抜く そして貫き殺す せせら笑う瞳に映るのは深淵 不規則に響く奇妙な歌声 俺を不安と迷走へと導く どうしたら良いかわからない! 窓を開けて叫ぶ どこにいる!姿を現せ! しかし姿は見えない …畜生! 唸り声が轟く 灰色の翼を広げ 暁の空に唸り声が響く 暗く不気味な声 奴はそこにいる 眼光鋭く 唸り声が轟く 奴は近くにいる 奴は息を殺し霧に紛れる 図太い身体を押し込め 暗闇から飛び立つ 奴は今日もいつもの時間にやってくる 寝不足と頭痛の俺のところへ 奴は俺の心を粉々に砕く そしてくすくす笑う 理解不能の丸い瞳に映るのは何だ? いつまでも響く奇妙な歌声 俺を不安と迷走へと導く どうしたら良いかわからない! 窓を開けて探す どこにいる! 飛び去る羽音だけが残る …畜生! 唸り声が轟く 灰色の翼を広げ 暗闇に翻る姿は見えない 赤く光る瞳 奴はそこにいる とぼけた顔で 唸り声が轟く 奴は近くにいる 奴は息を殺し霧に紛れる 図太い身体を押し込め 暗闇から飛び立つ 唸り声が轟く 灰色の翼を広げ 暁の空に唸り声が響く 暗く不気味な声 奴はそこにいる 眼光鋭く 唸り声が轟く 奴は近くにいる 奴は息を殺し霧に紛れる 図太い身体を押し込め 暗闇から飛び立つ コメント 名前 コメント
https://w.atwiki.jp/gcmatome/pages/7217.html
Bloodstained Curse of the Moon 【ぶらっどすていんど かーす おぶ ざ むーん】 ジャンル アクション 対応機種 Nintendo Switchプレイステーション4ニンテンドー3DSプレイステーション・ヴィータWindows(Steam、DMM GAME PLAYER)Xbox One 販売元 インティ・クリエイツ 開発元 インティ・クリエイツArtPlay 発売日 【Switch/PS4/3DS/PSV/Win】2018年5月24日【One】2018年6月6日 定価 【Switch/PS4/3DS/PSV/Win】980円(税込)【One】1,080円(税込) プレイ人数 1人 レーティング CERO C(15才以上対象) 判定 良作 ポイント IGAヴァニア外伝ほどよいファミコンテイスト BloodstainedシリーズCurse of the Moon / Curse of the Moon 2 / Ritual of the Night 概要 ストーリー 特徴・システム 評価点 賛否両論点 問題点 総評 余談 概要 『白夜』以降の『悪魔城ドラキュラシリーズ』のプロデューサーを担当していた IGA こと五十嵐孝司氏がKONAMIからの独立後初となるプロデュース作品。 本作はIGA氏がKickstarterでクラウドファンディングを行っていた『Bloodstained Ritual of the Night』(以下、本編)のストレッチゴールである「8bit風のゲーム」に該当する作品であり、 『月下』以降の『悪魔城』に近い探索型になると発表されている本編に対し、本作は特に初代『悪魔城ドラキュラ』~『血の輪廻』らをリスペクトしたステージクリア型アクションゲームとなっている。 なお、IGA氏及びIGA氏が代表を務める新会社ArtPlayのスタッフは本編の製作に注力しているためストーリーや監修のみを担当しており、本作のメイン開発を2Dアクションゲーム開発に実績のあるインティ・クリエイツが行っている。 ストーリー かつて 悪魔によって 月の呪いを 受けた男がいた。 その男 -斬月- 紅蓮の衣を 身にまとい、 燃えるような目をした その男は 自身に 呪いをかけた 悪魔を討ち、 全ての悪魔を 斬り滅ぼすため 闇から闇へと 旅をしていた… ある夜、男は 大いなる悪魔の気配を 感じ取る。 全ての悪魔を滅せよ… 抜いた刀は 月に照らされ、悪を食らえとむせび泣く。 今宵、男が斬るのは 月か 悪魔か。 (ゲーム内のプロローグより) 特徴・システム 基本的なゲーム内容は上述の通り『悪魔城ドラキュラ』初期作を意識したステージクリア型2Dアクションゲームとなっている。 操作方法とキャラクターの挙動もFC三部作に近く、空中制御が効かず、ボタンを押してから攻撃判定が発生するまで微妙な間があるものとなっている。 一方、サブウェポンはワンボタンで使用することが可能(*1)で、階段での上昇中も通常攻撃が使えるようになっている。 また、サブウェポンを使う際に消費するエネルギーは『悪魔城』シリーズの「ハート」ではなく、魔力を消費する。 サブウェポン残量の回復アイテムは分かりにくいからか「ハート」ではなく「魔力の薬(瓶)」となっており、体力回復アイテムは「肉」ではなく「ハート」となっている。『悪魔城』経験者はむしろ混乱するかもしれないが…。 本作の特徴的な部分としては主人公に加え道中に仲間キャラが存在し、『悪魔城伝説』のように4人のキャラを使用できることが挙げられる。 ただし、固定主人公+仲間3人の中から1人しか同行できない『悪魔城伝説』とは違い、4人全員の同行&切り替えが可能となっており、この点はむしろ『コナミワイワイワールド』に近い。 特定のキャラを使うことで進行可能なルートや、取得可能な能力強化アイテムがある。また特定キャラ(の特定のサブウェポン)を使えば楽に攻略できる場面も存在する。これらの要素も『コナミワイワイワールド』を彷彿させる。 仲間キャラはそれぞれ個別に体力ケージが存在し、ケージが0になってもそのキャラが一時的に使用不可能になるだけで残機は減らない。 1キャラでもミスすると特定地点からのやり直しとなり、残りのキャラだけで再開する。使用可能なキャラが全員倒れた場合は残機を1つ失い、全員復活して特定地点からの再開となる。 各ステージのクリア時に戦闘不能になったキャラは復活する。 プレイヤーキャラ解説 斬月 どことなく月風魔を思わせる本作の主人公。メイン武器はDPSに優れる刀。 サブウェポンは斜め上に攻撃できる鎖分銅、ドラキュラシリーズでの聖水に類似した呪符、通常攻撃を一定時間強化する面の3種。 特定の条件を満たすと3種の特殊なアクションを習得することができる。 他のキャラに比べ特徴は薄い分、隙も少ない。体力が一番高いため肉壁としても活躍できる。 ミリアム 本編の主人公。メイン武器はムチでサブウェポン共々ベルモンド家の皆さんを連想させるキャラ。 彼女のみ他のキャラよりもジャンプが高く、スライディングをすることが可能で、戦闘と探索の両面で活躍することとなる。 アルフレッド 錬金術師。強力なサブウェポンを持つ代わりに仲間になるキャラの中で一番体力が低く打たれ弱い。 基本的には他のキャラ同様の方法でサブウェポンを入手するのだが、特定のポイントで彼専用のサブウェポン・ヴォルティックレイを入手できる。 一定期間敵を自動追尾し攻撃判定が残り続ける光弾を発射するというもので、本作でも最強のサブウェポンである。難所や強敵の前に配置されていることが多く、実質的に初心者救済要素の一つ。 性能的にリスペクト元の『悪魔城伝説』に登場するサイファ・ヴェルナンデスに似たキャラだが、誠に残念ながら老人である。 サブウェポンの「バーニングスフィア」「フロストカリバー」「ヴォルティックレイ」は同じくインティ・クリエイツ制作のアクションゲーム『蒼き雷霆 ガンヴォルト』の主人公、ガンヴォルトのスキル名称のオマージュである。(「ライトニング スフィア 」「スパーク カリバー 」、「 ヴォルティック チェーン」) 魔法を発動した直後にキャラチェンジをすれば効果は仲間にも引き継がれる。バーニングスフィアのバリアを他キャラにまとわせるテクニックは、難関で特に重要。 ジーベル サブウェポンを持たない代わりにコウモリに変身して自由に飛び回ることができる青年。 こちらは見た目といいアルカード枠なのだが、本作は階段の上でも攻撃可能で変身中のアクションもあるためにより小回りのきく印象を受ける。 反面通常攻撃は足元に攻撃判定が発生しないため、小さい敵や下から襲ってくる敵に注意。 難易度はベテランとカジュアルの二種が存在し、ゲーム開始時のみならずセーブデータ選択時に毎回選び直せる。 ベテランはFC三部作同様攻撃を食らった場合ノックバックが発生し、穴に落ちやすくなる。 カジュアルは被弾時のノックバックなし+残機無制限となり大幅に難易度が低下する。 ベテランでクリアしないと解禁されない要素はないので、プレイヤーの好みに合わせてプレイできる。 セーブデータは8個作れる。進行状況に応じてオートセーブがなされるが、任意のタイミングでのセーブ・中断地点からの再開はできない。 評価点 8bit「風」の演出 本作はFCのような8bitマシンを意識したドット絵ではあるのだが、実際の8bitマシンでは描写不可能なほどの色を使っており、多重スクロール演出もある。おかげで懐かしくも美麗でゴシックホラー色が色濃いグラフィックに仕上がっている。 とりわけ各面のラストで待ち受ける巨大ボスは細かくドットが描き込まれており、迫力あるダイナミックな動きをしてくれる。 先行公開された本編の味方・敵キャラのグラフィックと比較すると、過度なデフォルメを施さず上手くドット絵に落とし込めている。 しかし当然ではあるが処理落ち(*2)や画面のチラつき等はなく、快適にプレイできる。この辺りは当初からFCに忠実な仕様にするのではなくあくまで8bit「風」ゲームと割り切ったおかげであろう。 程よい難易度・ゲームバランス 初期作をリスペクトしながらも、終盤以外はそこまで難しい難易度ではなく、ある程度アクションゲームに慣れていてキャラの特性を掴めばサクサク進めることができる。 ただし上述の通り操作感覚は初期作同様ダッシュが出来ず、空中制御も利かない固めの物となっており、一筋縄ではいかない。難易度ベテランではお馴染の「吹き飛ばされて穴に落下死」がままある。 とはいえ、IGA氏の意向で悪魔城シリーズから消えていった「シビアなジャンプアクション」が要求される場面は本作においても殆ど無く、固い操作感ながらそれに起因する理不尽さはそこまでない。 各ステージの分岐点には、どのルートが一番簡単・ショートカットできるか分かるように「先人の亡骸」が存在し、自信のない初心者も亡骸の指し示す道を進めば大きな苦戦はせずにゲームを楽しむことができる。 逆に腕に自信のあるプレイヤーならばあえて亡骸を無視して進んでいけば歯ごたえある難易度を楽しむことができる。 ほとんどのボスは追い詰めると最後っ屁に強力な特殊攻撃を繰り出してくるため最後まで気の抜けない戦闘となる。 BGMは本家『悪魔城ドラキュラ』にも参加経験のある山根ミチルが担当。チップチューンであってもゴシック色の色濃い山根節はこちらでも健在。 『悪魔城伝説』に採用されたVRC6らしさ(*3)を感じる音作りとキャッチーなサウンドはまさにドラキュラ。一面BGMを聞いてどことなくデジャヴを感じた人も多いと思われる。 本家『悪魔城』を担当していたIGA氏が関わってることもあり、同シリーズを意識した小ネタ・ファンサービスはもはや数えきれないほど。 特に『初代』と『悪魔城伝説』の要素が随所にあるが、他のシリーズ作の要素も無数に仕込まれているためにプレイ済みならばより楽しめるだろう。 一方、インティ・クリエイツがメインの製作を行っているからか、インティのスタッフが過去に製作した作品のネタも仕込まれている。 意識していないとわかりにくいが、コナミネタとしては何故か奇天烈将軍マッギネスの物も含まれている。本当に何故…? シナリオがドシリアスなのに対しかなり直球のパロや身内ネタもあるため真面目にやれという意見もなくはないが、事前に公開・予想されていなかったネタもあり、概ね好評ではある。 賛否両論点 ボリューム自体は1,000円相当である。 マルチエンドや隠しルート等飽きさせない工夫は見られるが。これぐらいの方が手ごろでいいという意見もある。 上記の通り『悪魔城』(および過去のコナミゲー)のリスペクト点は数えきれない程なのだが、逆に言うとあまりにリスペクト・王道的な要素ばかりで本作独自のオリジナリティに欠ける。 問題点 生存している仲間が多いほど簡単なルートに進めるようになっているが、そのルートを進めやすい仲間を途中で失ってしまうと難易度が上がってしまい、初心者にはかえって厳しくなってしまう。 特に機動力の高いミリアムと攻撃面で優れる斬月がうっかり先に落下死でもしようものなら、その後は一旦全滅するまで消化試合になってしまいやすい。 ライトユーザーを意識した部分がいくつもあるのに対し、この仕様は少々ちぐはぐな設計と言える。 1キャラでもミスすると特定地点まで戻される仕様にもかかわらず、残った各キャラの体力は再開時に回復などはせず、ミス直前の体力が引き継がれる。 そのため残りのキャラが瀕死の状態で特定地点からやり直させられる場合もあり、このような場合は先へ進むモチベーションを保ちにくい。 これらの点は、『2』でも改善されていない。 斬月の特殊能力会得方法が分かりにくい。 主人公である斬月は条件を満たすと特殊アクションが使用可能になることが公式サイトなどで宣伝されているのだが、この条件が公式サイト・ゲーム内双方で一切説明がない。 その方法はというと、 仲間になるはずのキャラを有無を言わさず殺害する というもの。(ネタバレにより反転) 使いにくい技がある。 斬月の鎖分銅は上方からの敵に対しては一見有効だが、飛び道具ではないためリーチが短く、同じ軌道ならミリアムの剣投げが飛び道具 3wayとはるかに使いやすいため、下位互換になりがち。 アルフレッドの分身のソウルビジョンが役立たず。元々打撃が弱いのにリーチだけ伸びても…。 ジーベルのチェンジイモータル中の体当たり攻撃、ブラッドスティールが敵が密集するエリア以外ではほぼ使い道がない。ただ無駄にウェポンポイントの消耗を速めるだけ。 クリアしたステージ。「CURSE OF THE MOON」というシステムで、やり直すことはできるが…。 純粋なステージセレクトではなく、「時を戻す」という性質の「やり直し」のため、前のステージをプレイすると後のステージで入手したアイテムは全て失われ、仲間もそれぞれ加入するより前のステージでは使えない。 さらに、1度やり直すとその時点より先のステージは、再びクリアしない限り選べない。普通にステージセレクトで良かったのでは。 ボス関連。 ボスにライフゲージが無いため、どれだけダメージを与えたのかわからない。(次作では改善された) 総評 まさしく100年の時を経て蘇るドラキュラのごとく現代に顕現した「あの頃の2Dアクションゲーム」であり、本編のプロモーションとしては十二分以上の内容となっている。 価格相応な部分はあるものの、『悪魔城ドラキュラ』シリーズのプレイ経験のあるユーザーならばぜひとも押さえておきたい良作に仕上がっている。 ライトユーザーを意識した親切な仕様や簡単すぎず難しすぎない難易度から、『悪魔城』は良く知らずともレトロ風ゲームや2Dアクションゲームは好きという人にもオススメしたい一作である。 余談 IGA氏の関わったアクションゲームの多くで「プレイヤーキャラの変態軌道」が一部界隈でネタにされているが、本作は初代譲りの硬い操作感ということもありそこまで変態的な動きはない。 ……が、発売からわずか数十数時間ほどで壁抜け・スクロールバグが発見され、これを利用したRTAなども行われている。やっぱり変態だった。 通常は起きにくいので大きな問題になってはいないが、インティは対応パッチ(Ver. 1.1)を配信している。誤字脱字なども修正されており、現在は新規購入分もパッチ適用済みのものが配信されている(*4)。 開発前の時点では本作のストーリーは本編の10年前の話と公表されていたが、後にIGA氏は本編に繋がる「正史」になるかは曖昧な表現もしており、ゲーム内にも本編に繋がらないであろう結末も存在する。 実際に本編の設定と思いっきり矛盾するポイントが数箇所ある為、あくまでキャラ・設定を流用したスピンオフと解した方がよいと思われる。 2020年7月10日に本作の続編『Bloodstained Curse of the Moon 2』がPS4/One/Switch/Win(Steam)でダウンロード専売でリリースされた。 2023年7月13日に『2』とのカップリング移植である『Bloodstained Curse of the Moon Chronicles』がPS4/Switchで発売された。 限定版には設定資料集や両作のサウンドトラックが付属している。
https://w.atwiki.jp/2chshotbowwiki/pages/73.html
Floating Islands Floating Islands このページは間違っているか情報が古いです。情報提供お願いしますNeeds missing information and loot details filled in. #ref error :ご指定のファイルが見つかりません。ファイル名を確認して、再度指定してください。 (22fspgw.png) Floating Islands is located extremely far in the north to the east of Mining Town. It is positioned high over a large void in the terrain. Completing them requires parkour, which is fatal, if failed due to the void waiting below the islands. The largest structure on the islands is the ruined top of the Earth Spire which contains 4 special floating islands chests. General Info 座標 (2000, -3800) Area Type Floating Ruined Tower Number of Buildings Multiple Ruined Structures ゾンビの湧き率 High - Zombie Spawners Number of Chests 42 墓(苔石) None General Resources 水源 ✔ 作業台 X 農場 X ポーション台 X Civilian Loot Common Chests X Uncommon Chests X Food Loot Common Chests X Uncommon Chests X Rare Chests X Potion Loot Common Chests X Uncommon Chests 6 Rare Chests X Tool Loot Common Chests X Uncommon Chests X Military Loot Common Chests X Uncommon Chests X Rare Chests X Epic Chests 21 Mythic Chests 11 Room Loot Common Chests X Uncommon Chests X Rare Chests X Spires Loot Spire Chests X Floating Islands Chests 4 Contents Loot Chests 観光時の助言と注意 TriviaSpeed Run Times Loot Cheststop Island 11 mil_mythic Island 22 mil_epic Side Island 11 mil_epic Side Island 24 mil_epic 2 pots_uncommon Side Island 31 mil_mythic 1 pots_uncommon Island 34 mil_epic Side Island 41 mil_epic 2 mil_mythic Island 42 mil_epic Island 53 mil_epic 2 pots_uncommon Side Island 51 mil_mythic Island 62 mil_epic Island 72 mil_epic 2 mil_mythic 1 pots_uncommon Island 84 mil_mythic 4 floatingislands 観光時の助言と注意(top) Water is available on Island 4 and Island 8. If you need to log out for a while, make absolutely sure you log out on a full solid block. If you leave while standing on a slab or stair, you could die when you log back in. Getting here will require lots of food, as it is located very far north amidst an area of uneven terrain. All of the bridges have parkour, so do not come here, if you aren t good at it. Most islands spawn lots of zombies. You have the best chance of survival, if you run past all islands, ignoring zombies and quickly breaking loot chests. The Floating Islands are beatable in leather armor, but only if you can think sharp and stay frosty. Remember, the strategy here is to avoid mobs, not to fight them. Island 8 has the floatingislands chests, there are 4 of them surrounding the lore block. The Zombie Pigman spawners were replaced by zombie spawners in the chest area, so although it is not as dangerous as it used to be, getting in and out of the spire bowl as fast as possible is highly suggested. Island 8 has one zombie pigman spawner when coming up the waterfall, so get out of that area as fast as you can. Having a good keyboard is recommended, as if you wobble jump or fail to sprint jump, then death is almost certain. If you have a grapple, you can grapple up to the top of the big tree on Island 8, however 5 zombie pigman spawners await you. The parkour itself is not really hard, just dangerous and long. The amount of zombie pigman spawners has been greatly reduced, so most of the islands are easily lootable. All of the potion chests are located in trees which require a couple of jumps to reach. Trivia(top) This location contains some of the Lore of MineZ. For Christmas 2015, the majority of the terrain had been replaced with ice, snow and quartz.
https://w.atwiki.jp/soundcreate/pages/81.html
『Sound Create Vol.10』 2014年10月11,12日【未来祭2014】にて頒布開始予定。 収録楽曲 トラック タイトル 作曲者 01 Like a Bird NABE4 02 kureha by_s? 03 Demonomania てる 04 Revenge of Sadistic Cyber Girl "Liscia" koma 05 Ghost Party -Welcome to the Night Hotel- 雨龍 06 Sanskrit アーナンダは眠っている 07 Horizon0174 (Hesperus Remix) gorlem 08 You Are Grounded! 狛犬さん 09 さよなら空想世界 かべみ 10 Sakura Renaissance NABE4 11 Don't Overtake Me 雨龍 Mastering Engineer 雨龍 Jacket Design knk
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Beyond the Bounds ビヨンド ザ バウンズ 収録作品:ANUBIS ZONE OF THE ENDERS[PS2] 歌:木村真紀 作詞者:Scott Dolph、新谷早苗 作曲者:桐岡麻季 編曲者:久米大作 概要 本作の主題歌。PVやオープニングデモ、スタッフロールで使われた。 フィンランド語をベースに創作された造語による歌曲で、サビの部分は英語が使われている。 歌詞のイメージはこのゲームの設定のモチーフとなった、エジプト神話をもとにしており、冥界の裁判である心臓とマアトの羽根の秤のエピソードなどが、歌詞に入っている。 テクノ調の疾走感のある曲であり、呪文のような造語のスキャット、開放感のあるサビ、間奏におけるバイオリンの演奏など曲自体の完成度はとても高いものであるが、何よりもこの曲の一番の魅力は、PVやオープニングデモの映像と非常に親和していることであり、PVやオープニングデモでこの曲を聴いて、このゲームに引き込まれたという人は多いと思われる。 またゲームでは「Air Fight」など、この曲のフレーズを使用した楽曲も多数収録されている。 このゲームのサントラには「Beyond the Bounds(Mitsuto Suzuki 020203 Mix feat.Sana)」というリミックスが収録している。 こちらは鈴木光人氏が編曲しており、ボーカルはSanaが担当している。 当初、こちらのバージョンは本編未使用でサントラ限定のゲーム未収録曲であったが、その後に発売されたグレードアップ版「Special Edition」で裏オープニングテーマとして使用されている(ゲーム初出としてはヨーロッパ版からの逆輸入)。 さらに、音楽ゲーム『pop n music 8』のPS2移植版でもこのリミックス版がジャンル名「アヌビス」として収録され、担当キャラクターとしてディンゴ ケンも登場している。 なので未収録曲無効な場合、こちらのバージョンを投票する時はゲーム名に「Special Edition」ときちんと補足を入れるか、『pop'n music 8』の名前で投票した方がいいだろう。 またこのゲームは小島プロダクション制作のため、『メタルギアソリッド4』などのメタルギアシリーズで隠し曲として聴くことができる。 『メタルギアソリッドV グラウンド・ゼロズ』では難易度Hardで全てのミッションをクリアすると、アレンジアルバムに収録されていた「Beyond the Bounds feat. K Á R Y Y N - Eshericks Remix -」の音楽テープが手に入る。 過去のランキング順位 第3回みんなで決めるゲーム音楽ベスト100 61位 第4回みんなで決めるゲーム音楽ベスト100 271位 第5回みんなで決めるゲーム音楽ベスト100 83位 第6回みんなで決めるゲーム音楽ベスト100 50位 第7回みんなで決めるゲーム音楽ベスト100 61位 第8回みんなで決めるゲーム音楽ベスト100 123位 第9回みんなで決めるゲーム音楽ベスト100 163位 第10回みんなで決めるゲーム音楽ベスト100 369位 第11回みんなで決めるゲーム音楽ベスト100 283位 第12回みんなで決めるゲーム音楽ベスト100 152位 第13回みんなで決めるゲーム音楽ベスト100 614位 第14回みんなで決めるゲーム音楽ベスト100 339位 第15回みんなで決めるゲーム音楽ベスト100 219位 第16回みんなで決めるゲーム音楽ベスト100 523位 みんなで決めるゲームソングBEST100 7位 第2回みんなで決めるゲームソングBEST100 10位 第3回みんなで決めるゲームソングBEST100 52位 みんなで決めるKONAMIのゲーム音楽BEST100 5位 みんなで決めるオープニングBGMベスト100 41位 第2回みんなで決めるオープニングBGM100 48位 みんなで決めるゲーム音楽歴代ベスト100ランキング 190位 みんなで決めるプレイステーション2BGMランキング 14位 みんなで決める2000年~2007年の名曲ランキング 182位 歌詞 以下のページを参照 別窓開きます。 サウンドトラック ANUBIS ZONE OF THE ENDERS ORIGINAL SOUNDTRACK Beyond the Bounds~Theme from”ANUBIS” ZONE OF THE ENDERS ReMIX EDITION 「Beyond the Bounds feat. K Á R Y Y N - Eshericks Remix -」が収録。
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掲載日:2010 / 09 / 09 フォーマット:レガシー(~M11) Decks of the Week 9/09/2010 Constructed Legacy Event #1529869 on 08/31/2010 in Daily Events 参加人数:18名 08 / 31 (1) 4-0:実物提示教育/Show and Tell 08 / 31 (1) 4-0:ゴブリン(タッチ黒)/Goblin Constructed Legacy Event #1554800 on 09/02/2010 in Daily Events 参加人数:17名 09 / 02 (1) 4-0:ペインター+ほぞ/Painter+Cog 09 / 02 (1) 4-0:青黒緑コントロール/UBG Control Constructed Legacy Event #1554801 on 09/02/2010 in Daily Events 参加人数:18名 09 / 02 (2) 4-0:デス&タックス(白単)/Death&Taxes 09 / 02 (2) 4-0:ゴブリン(タッチ黒緑)/Goblin 09 / 02 (2) 3-1:白黒アグロ/WB Aggro Constructed Legacy Event #1554830 on 09/03/2010 in Daily Events 参加人数:16名 09 / 03 (1) 4-0:エンチャントレス/Enchantress 09 / 03 (1) 3-1:緑黒白ロック/GBW Rock Constructed Legacy Event #1554893 on 09/04/2010 in Daily Events 参加人数:17名 09 / 04 (1) 4-0:エンチャントレス/Enchantress 09 / 04 (1) 3-1:カナディアンスレッショルド/Canadian Threshold Constructed Legacy Event #1554874 on 09/06/2010 in Daily Events 参加人数:19名 09 / 06 (1) 4-0:アド・ストーム/ANT 09 / 06 (1) 3-1:サバイバルツールボックス/Survival Toolbox 08 / 31 (1) 4-0 実物提示教育/Show and Tell 使用者:xkorpio Main Deck 4《古えの墳墓/Ancient Tomb》 2《溢れかえる岸辺/Flooded Strand》 6《島/Island》 2《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 4《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 4《大祖始/Progenitus》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《Force of Will》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《水蓮の花びら/Lotus Petal》 4《親身の教示者/Personal Tutor》 4《思案/Ponder》 1《師範の占い独楽/Sensei s Divining Top》 4《実物提示教育/Show and Tell》 4《呪文貫き/Spell Pierce》 Sideboard 1《未達の目/Eye of Nowhere》 2《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《神聖の力線/Leyline of Sanctity》 4《真髄の針/Pithing Needle》 3《大祖始の遺産/Relic of Progenitus》 1《睡眠/Sleep》 08 / 31 (1) 4-0 ゴブリン(タッチ黒)/Goblin 使用者:Reprisalmusic Main Deck 4《婆のあばら家/Auntie s Hovel》 2《Badlands》 4《血染めのぬかるみ/Bloodstained Mire》 8《冠雪の山/Snow-Covered Mountain》 4《不毛の大地/Wasteland》 3《宝石の手の焼却者/Gempalm Incinerator》 2《ゴブリンの酋長/Goblin Chieftain》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 4《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 1《ゴブリン修繕屋/Goblin Tinkerer》 4《ゴブリンの戦長/Goblin Warchief》 2《包囲攻撃の司令官/Siege-Gang Commander》 1《棘鞭使い/Stingscourger》 4《霊気の薬瓶/AEther Vial》 3《稲妻/Lightning Bolt》 2《巣穴の運命支配/Warren Weirding》 Sideboard 2《Anarchy》 4《強迫/Duress》 2《非業の死/Perish》 2《紅蓮破/Pyroblast》 2《Pyrokinesis》 3《大祖始の遺産/Relic of Progenitus》 09 / 02 (1) 4-0 ペインター+ほぞ/Painter+Cog 使用者:deamos Main Deck 1《古えの居住地/Ancient Den》 4《古えの墳墓/Ancient Tomb》 4《溢れかえる岸辺/Flooded Strand》 1《大焼炉/Great Furnace》 2《島/Island》 1《山/Mountain》 1《Plateau》 2《沸騰する小湖/Scalding Tarn》 1《Tundra》 3《Volcanic Island》 1《樹木茂る山麓/Wooded Foothills》 1《オーリオックの廃品回収者/Auriok Salvagers》 1《ゴブリンの溶接工/Goblin Welder》 4《帝国の徴募兵/Imperial Recruiter》 4《絵描きの召使い/Painter s Servant》 4《粗石の魔道士/Trinket Mage》 3《上天の呪文爆弾/AEther Spellbomb》 4《渦まく知識/Brainstorm》 1《仕組まれた爆薬/Engineered Explosives》 2《悟りの教示者/Enlightened Tutor》 4《Force of Will》 3《丸砥石/Grindstone》 3《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 1《黄鉄の呪文爆弾/Pyrite Spellbomb》 1《師範の占い独楽/Sensei s Divining Top》 3《知識の渇望/Thirst for Knowledge》 Sideboard 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《仕組まれた爆薬/Engineered Explosives》 1《フェアリーの忌み者/Faerie Macabre》 3《炎渦竜巻/Firespout》 1《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 1《曇り鏡のメロク/Meloku the Clouded Mirror》 1《真髄の針/Pithing Needle》 4《紅蓮破/Pyroblast》 1《トーモッドの墓所/Tormod s Crypt》 09 / 02 (1) 4-0 青黒緑コントロール/UBG Control 使用者:SICKSICKSICKSICKSICKSICKSICK Main Deck 4《溢れかえる岸辺/Flooded Strand》 1《島/Island》 4《ミシュラの工廠/Mishra s Factory》 4《汚染された三角州/Polluted Delta》 3《Tropical Island》 4《Underground Sea》 4《不毛の大地/Wasteland》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 4《Force of Will》 2《恐ろしい死/Ghastly Demise》 4《無垢の血/Innocent Blood》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 2《壌土からの生命/Life from the Loam》 4《破滅的な行為/Pernicious Deed》 4《呪文嵌め/Spell Snare》 4《行き詰まり/Standstill》 Sideboard 4《仕組まれた疫病/Engineered Plague》 3《根絶/Extirpate》 2《恐ろしい死/Ghastly Demise》 1《大渦の脈動/Maelstrom Pulse》 4《翻弄する魔道士/Meddling Mage》 1《Tundra》 09 / 02 (2) 4-0 デス&タックス(白単)/Death&Taxes 使用者:MtgCollector Main Deck 2《Karakas》 4《ミシュラの工廠/Mishra s Factory》 11《平地/Plains》 4《不毛の大地/Wasteland》 2《エイヴンの思考検閲者/Aven Mindcensor》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 2《ちらつき鬼火/Flickerwisp》 2《台所の嫌がらせ屋/Kitchen Finks》 3《コロンドールのマンガラ/Mangara of Corondor》 4《ルーンの母/Mother of Runes》 3《セラの報復者/Serra Avenger》 2《石覆い/Stonecloaker》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《霊気の薬瓶/AEther Vial》 2《大変動/Cataclysm》 2《大祖始の遺産/Relic of Progenitus》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 1《梅澤の十手/Umezawa s Jitte》 1《翼の破片/Wing Shards》 Sideboard 2《沈黙のオーラ/Aura of Silence》 2《エーテル宣誓会の法学者/Ethersworn Canonist》 4《神聖の力線/Leyline of Sanctity》 2《真髄の針/Pithing Needle》 1《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 1《太陽と月の輪/Wheel of Sun and Moon》 2《翼の破片/Wing Shards》 09 / 02 (2) 4-0 ゴブリン(タッチ黒緑)/Goblin 使用者:umeboshijiisan Main Deck 3《乾燥台地/Arid Mesa》 3《Badlands》 5《山/Mountain》 2《Taiga》 1《ヴォルラスの要塞/Volrath s Stronghold》 4《不毛の大地/Wasteland》 4《樹木茂る山麓/Wooded Foothills》 4《宝石の手の焼却者/Gempalm Incinerator》 3《ゴブリンの酋長/Goblin Chieftain》 4《ゴブリンの従僕/Goblin Lackey》 4《ゴブリンの女看守/Goblin Matron》 3《ゴブリンの群衆追い/Goblin Piledriver》 4《ゴブリンの首謀者/Goblin Ringleader》 3《ゴブリンの戦長/Goblin Warchief》 2《モグの狂信者/Mogg Fanatic》 2《包囲攻撃の司令官/Siege-Gang Commander》 1《火花鍛冶/Sparksmith》 1《棘鞭使い/Stingscourger》 1《巣穴の煽動者/Warren Instigator》 4《霊気の薬瓶/AEther Vial》 1《ミリーの悪知恵/Mirri s Guile》 1《巣穴の運命支配/Warren Weirding》 Sideboard 1《ゴブリンの名手/Goblin Sharpshooter》 1《大渦の脈動/Maelstrom Pulse》 1《モグの戦争司令官/Mogg War Marshal》 3《自然の要求/Nature s Claim》 4《非業の死/Perish》 1《Pyrokinesis》 2《貪欲な罠/Ravenous Trap》 1《ブリキ通りの悪党/Tin Street Hooligan》 1《トーモッドの墓所/Tormod s Crypt》 09 / 02 (2) 3-1 白黒アグロ/WB Aggro 使用者:xkorpio Main Deck 1《血染めのぬかるみ/Bloodstained Mire》 1《溢れかえる岸辺/Flooded Strand》 1《Karakas》 4《湿地の干潟/Marsh Flats》 2《ミシュラの工廠/Mishra s Factory》 1《平地/Plains》 4《Scrubland》 3《沼/Swamp》 4《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 4《闇の腹心/Dark Confidant》 4《エーテル宣誓会の法学者/Ethersworn Canonist》 3《ヨツンの兵卒/Jotun Grunt》 3《石鍛冶の神秘家/Stoneforge Mystic》 4《潮の虚ろの漕ぎ手/Tidehollow Sculler》 1《イクスリッドの看守/Yixlid Jailer》 4《霊気の薬瓶/AEther Vial》 2《陰謀団式療法/Cabal Therapy》 1《火と氷の剣/Sword of Fire and Ice》 1《光と影の剣/Sword of Light and Shadow》 4《剣を鍬に/Swords to Plowshares》 4《思考囲い/Thoughtseize》 1《梅澤の十手/Umezawa s Jitte》 2《名誉回復/Vindicate》 Sideboard 2《陰謀団式療法/Cabal Therapy》 4《仕組まれた疫病/Engineered Plague》 1《Maze of Ith》 1《流刑への道/Path to Exile》 3《真髄の針/Pithing Needle》 1《肉体と精神の剣/Sword of Body and Mind》 3《イクスリッドの看守/Yixlid Jailer》 09 / 03 (1) 4-0 エンチャントレス/Enchantress 使用者:FiatLux 60 cards 8《森/Forest》 1《Karakas》 2《平地/Plains》 1《Savannah》 2《セラの聖域/Serra s Sanctum》 4《吹きさらしの荒野/Windswept Heath》 18 lands 4《アルゴスの女魔術師/Argothian Enchantress》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 5 creatures 2《沈黙のオーラ/Aura of Silence》 4《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 1《神聖の力線/Leyline of Sanctity》 1《木化/Lignify》 1《Moat》 3《忘却の輪/Oblivion Ring》 1《空位の玉座の印章/Sigil of the Empty Throne》 3《独房監禁/Solitary Confinement》 4《真の木立ち/Sterling Grove》 2《森の知恵/Sylvan Library》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 37 other spells Sideboard 1《沈黙のオーラ/Aura of Silence》 2《窒息/Choke》 3《孤独の都/City of Solitude》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 3《神聖の力線/Leyline of Sanctity》 1《木化/Lignify》 2《新緑の女魔術師/Verduran Enchantress》 09 / 03 (1) 3-1 緑黒白ロック/GBW Rock 使用者:Sabberlod Main Deck 1《Bayou》 1《血染めのぬかるみ/Bloodstained Mire》 2《トロウケアの敷石/Flagstones of Trokair》 4《湿地の干潟/Marsh Flats》 2《平地/Plains》 1《汚染された三角州/Polluted Delta》 4《Scrubland》 3《沼/Swamp》 2《ヨーグモスの墳墓、アーボーグ/Urborg, Tomb of Yawgmoth》 4《新緑の地下墓地/Verdant Catacombs》 4《恐血鬼/Bloodghast》 4《闇の腹心/Dark Confidant》 3《台所の嫌がらせ屋/Kitchen Finks》 3《潮の虚ろの漕ぎ手/Tidehollow Sculler》 2《墓忍び/Tombstalker》 4《陰謀団式療法/Cabal Therapy》 1《悪魔の布告/Diabolic Edict》 3《コジレックの審問/Inquisition of Kozilek》 1《大渦の脈動/Maelstrom Pulse》 2《師範の占い独楽/Sensei s Divining Top》 4《小悪疫/Smallpox》 4《剣を鍬に/Swords to Plowshares》 1《名誉回復/Vindicate》 Sideboard 2《Dystopia》 3《仕組まれた疫病/Engineered Plague》 3《根絶/Extirpate》 2《真髄の針/Pithing Needle》 2《大祖始の遺産/Relic of Progenitus》 1《思考囲い/Thoughtseize》 2《梅澤の十手/Umezawa s Jitte》 09 / 04 (1) 4-0 エンチャントレス/Enchantress 使用者:FiatLux Main Deck 8《森/Forest》 1《Karakas》 2《平地/Plains》 1《Savannah》 2《セラの聖域/Serra s Sanctum》 4《吹きさらしの荒野/Windswept Heath》 4《アルゴスの女魔術師/Argothian Enchantress》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 2《沈黙のオーラ/Aura of Silence》 4《エレファント・グラス/Elephant Grass》 4《女魔術師の存在/Enchantress s Presence》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 1《神聖の力線/Leyline of Sanctity》 1《木化/Lignify》 1《Moat》 3《忘却の輪/Oblivion Ring》 1《空位の玉座の印章/Sigil of the Empty Throne》 3《独房監禁/Solitary Confinement》 4《真の木立ち/Sterling Grove》 2《森の知恵/Sylvan Library》 4《楽園の拡散/Utopia Sprawl》 4《繁茂/Wild Growth》 Sideboard 1《沈黙のオーラ/Aura of Silence》 2《窒息/Choke》 2《孤独の都/City of Solitude》 1《地の封印/Ground Seal》 2《霊体の正義/Karmic Justice》 3《神聖の力線/Leyline of Sanctity》 1《聖なる場/Sacred Ground》 2《新緑の女魔術師/Verduran Enchantress》 1《太陽と月の輪/Wheel of Sun and Moon》 09 / 04 (1) 3-1 カナディアンスレッショルド/Canadian Threshold 使用者:Bingo_bongo Main Deck 2《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 2《汚染された三角州/Polluted Delta》 1《沸騰する小湖/Scalding Tarn》 4《Tropical Island》 4《Volcanic Island》 4《不毛の大地/Wasteland》 2《知識鱗のコアトル/Lorescale Coatl》 4《敏捷なマングース/Nimble Mongoose》 4《タルモゴイフ/Tarmogoyf》 4《渦まく知識/Brainstorm》 4《目くらまし/Daze》 4《火+氷/Fire+Ice》 4《Force of Will》 4《稲妻/Lightning Bolt》 4《思案/Ponder》 4《呪文嵌め/Spell Snare》 4《もみ消し/Stifle》 Sideboard 3《炎渦竜巻/Firespout》 2《クローサの掌握/Krosan Grip》 1《レガシーの魅惑/Legacy s Allure》 2《紅蓮破/Pyroblast》 3《貪欲な罠/Ravenous Trap》 1《不忠の糸/Threads of Disloyalty》 3《トーモッドの墓所/Tormod s Crypt》 09 / 06 (1) 4-0 アド・ストーム/ANT 使用者:DoctorPenick Main Deck 1《血染めのぬかるみ/Bloodstained Mire》 2《真鍮の都/City of Brass》 4《宝石鉱山/Gemstone Mine》 1《汚染された三角州/Polluted Delta》 2《沸騰する小湖/Scalding Tarn》 2《Underground Sea》 1《Volcanic Island》 1《むかつき/Ad Nauseam》 4《渦まく知識/Brainstorm》 4《燃え立つ願い/Burning Wish》 4《金属モックス/Chrome Mox》 4《暗黒の儀式/Dark Ritual》 4《強迫/Duress》 1《巣穴からの総出/Empty the Warrens》 4《冥府の教示者/Infernal Tutor》 4《ライオンの瞳のダイアモンド/Lion s Eye Diamond》 4《水蓮の花びら/Lotus Petal》 4《オアリムの詠唱/Orim s Chant》 4《思案/Ponder》 4《炎の儀式/Rite of Flame》 1《苦悶の触手/Tendrils of Agony》 Sideboard 1《先細りの収益/Diminishing Returns》 2《残響する真実/Echoing Truth》 1《巣穴からの総出/Empty the Warrens》 1《未達の目/Eye of Nowhere》 1《ぶどう弾/Grapeshot》 1《不正利得/Ill-Gotten Gains》 1《クローサの掌握/Krosan Grip》 3《紅蓮破/Pyroblast》 1《破壊放題/Shattering Spree》 1《苦悶の触手/Tendrils of Agony》 1《思考囲い/Thoughtseize》 1《拭い捨て/Wipe Away》 09 / 06 (1) 3-1 サバイバルツールボックス/Survival Toolbox 使用者:ColKlink Main Deck 3《Bayou》 1《ドライアドの東屋/Dryad Arbor》 2《森/Forest》 4《霧深い雨林/Misty Rainforest》 2《Savannah》 2《Taiga》 3《新緑の地下墓地/Verdant Catacombs》 2《不毛の大地/Wasteland》 1《吹きさらしの荒野/Windswept Heath》 3《樹木茂る山麓/Wooded Foothills》 1《憤怒/Anger》 1《大物狙い/Big Game Hunter》 4《極楽鳥/Birds of Paradise》 1《骨砕き/Bone Shredder》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《永遠の証人/Eternal Witness》 4《獣相のシャーマン/Fauna Shaman》 1《調和スリヴァー/Harmonic Sliver》 1《エメリアの盾、イオナ/Iona, Shield of Emeria》 1《偽りの希望の神/Kami of False Hope》 1《忠臣/Loyal Retainers》 1《月の大魔術師/Magus of the Moon》 2《催眠の悪鬼/Mesmeric Fiend》 1《ゴブリンの太守スクイー/Squee, Goblin Nabob》 1《根の壁/Wall of Roots》 4《霊気の薬瓶/AEther Vial》 4《陰謀団式療法/Cabal Therapy》 3《師範の占い独楽/Sensei s Divining Top》 4《適者生存/Survival of the Fittest》 Sideboard 2《エーテル宣誓会の法学者/Ethersworn Canonist》 1《フェアリーの忌み者/Faerie Macabre》 1《ガドック・ティーグ/Gaddock Teeg》 1《ゴブリンの紅蓮術士/Goblin Pyromancer》 1《調和スリヴァー/Harmonic Sliver》 3《クローサの掌握/Krosan Grip》 1《孤独な宣教師/Lone Missionary》 3《思考囲い/Thoughtseize》 1《難問の鎮め屋/Vexing Shusher》 1《枝細工下げの古老/Wickerbough Elder》